Part 1: Full Papers
http://hdl.handle.net/10576/21418
2024-03-29T08:56:18ZNon-Cooperative and Repetitive Games for Urban Conflicts in Tirana: A Playful Collaborative System to Lower Social Tension
http://hdl.handle.net/10576/23190
Non-Cooperative and Repetitive Games for Urban Conflicts in Tirana: A Playful Collaborative System to Lower Social Tension
Dhamo, Sotir; Perna, Valerio; Bregasi, Ledian
Game Theory (GT) offers a critical lens to understand and analyze the capacity of different actors to make rational decisions linked to complex and emergent situations. Even though developed as a theory to tackle economic issues, GT has found a wider range of applications in heterogeneous fields such as architecture, where this new transdisciplinary tool can be used to address topics such as urban planning and public participation. The objectives of these researches aim for avoiding ghettoization, lowering social tension, and conflicts, and for proposing long-term solutions in a reality where the lack of authority has led to the development of closed informal clusters at the outskirts of the city.
In this paper, we present the city of Tirana as a case study to develop our speculative research in an operative field that blends GT, computational design, and morphological/behavioral patterns. Non-cooperative and repetitive games are useful tools to identify generative patterns in the Albanian informal settlements, with the certainty that even the most spontaneous ones carry within them positive enzymes that can be taken into account to re-organize the informal settlements either spatially, socially, and economically (Dhamo, 2017, 2021). We propose a set of operative categories, filtered through the lens of GT and playful dynamics and mechanics, to set the debate for a deeper understanding of the reality of informal areas and foster co-design processes, from the perspective that collective interest is a key to let professionals, institutions and citizens work together in a more informed process of city-making.
2021-01-01T00:00:00ZSmart Cities: A Socio-Technical Perspective
http://hdl.handle.net/10576/21479
Smart Cities: A Socio-Technical Perspective
Biloria, Nimish
This research paper elaborates upon the concept of Smart Cities and the evolution of the term itself throughout history in order to outline the emergence of two distinct schools of thought: technocentric and humancentric, which have shaped smart cities. The paper also categorizes smart cities based on these two perspectives and outlines the operational tactics associated with them. After discussing and summarizing the pros and cons of both perspectives, the viewpoint of a socio-technical system-based model for conceptualizing and re-thinking the smart city narrative is presented. This People, Activity, Context and Technology (PACT) based socio-technical ecosystem model and the manner in which it can overcome the shortcomings of the technocentric and the humancentric modes of thinking is thus presented as a way to understand the city and as a laboratory for initiating an ecology of informed smart innovations.
2021-01-01T00:00:00Z' Pay-as-you-go City ': New Forms of Domesticity in a Technological Society
http://hdl.handle.net/10576/21471
' Pay-as-you-go City ': New Forms of Domesticity in a Technological Society
Ameijde, Jeroen van; Sentissi, Zineb
Ongoing urbanization, combined with market fundamentalism as the prevailing mode of political management, is leading to the spatial and social segregation of economic classes in cities. The housing market, being driven by economic interests rather than public policy, favors inflexible forms of ownership or tenancy that are increasingly incompatible with the more diverse forms of live-work patterns and family structures occurring in the society. This paper presents a research-by-design project that explores a speculative future scenario of housing, based on current developments in digital technologies and their impact on the mobility and accessibility to services enjoyed by urban residents. It references technology platforms that underpin the 'sharing economy' or 'gig economy', such as 'pay-as-you-go' car and bike sharing programs or internet and smartphone-based services for taxis or temporary accommodation. The study explores how new forms of participation in the housing market could circumvent the current segregation of different communities across the city. It describes a speculative system of distributed residential spaces, accessible to all on a 'pay-for-time-used' basis. By offering freedom of choice across domestic functions of greater range and accessibility than found within existing housing or hotel accommodation, the system would enable opportunistic or nomadic forms of living linked to the dynamic spatio-temporal occurrences of social, cultural or economic opportunities. The research references how new forms of social networking create new challenges and opportunities to participate in communities and explores how new technologies, applied to housing, can help to find a 'sense of belonging' within the technological society.
2021-01-01T00:00:00ZThe Agrarian City in the age of Planetary Scale Computation: Dynamic System Model and Parametric Design Model for the introduction of Vertical Farming in High Dense Urban Environments in Singapore
http://hdl.handle.net/10576/21477
The Agrarian City in the age of Planetary Scale Computation: Dynamic System Model and Parametric Design Model for the introduction of Vertical Farming in High Dense Urban Environments in Singapore
Aiman, Tabony; Enriqueta, Llabres-Valls
Current conditions related to food security lead to study alternative forms of food production in cities such as vertical urban farming in high dense urban environments. This paper discusses the development of the Innovate UK award-winning project consisting of a dynamic system model that generates a large dataset of artificial environments linked to a multi-objective optimization model of urban massing for one square kilometer of development along the coastline of Singapore. The scope of the model is to reach the highest level of self-sufficiency in relation to food consumption. The model operates, as a dynamic system constituted of different subsystems including transport, water, agriculture and energy. These systems dynamically interact among each other and with their environment, which is considered the primary source of energy and the main provider of hydrological resources. A large dataset of artificial environments is created employing a Dynamic System Modelling Software; this includes different scenarios of environmental stress such as sea level rise, population growth or changes on the demand side. Such dataset of artificial environments serves as an input for the multi-objective optimization model that employs genetic algorithms to produce a large data set of urban massing including the distribution of a range of food production technologies in relation to pre-established conditions for vertical urban agriculture and compatibility with other urban programs. Connectivity, solar radiation and visual cones are the fitness criteria against which the model has been tested. This paper assesses whether artificial environments further away from the pareto front produce populations of urban design solutions that respond to extreme environmental conditions and environmental shocks.
2021-01-01T00:00:00Z