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AuthorKarkar A.G.
AuthorAlMaadeed S.
AuthorSalem R.
AuthorAbdelHady M.
AuthorAbou-Aggour S.
AuthorSamea H.
Available date2020-02-05T08:54:07Z
Publication Date2018
Publication NameInternational Journal of Emerging Technologies in Learning
ResourceScopus
ISSN18688799
URIhttp://dx.doi.org/10.3991/ijet.v13i12.8626
URIhttp://hdl.handle.net/10576/12800
AbstractOverweight and obesity is a situation where a person has stacked too much fat that might affect negatively his/her health. Many people skip doing exercises due to several facts related to the encouragement, health-awareness, and time arrangement. Diverse aerobic video games have been proposed to help users in doing exercises. However, we observe some limitations in existing games. For instance, they don't give correct scores while wearing Arabic traditional suits, they don't consider showing immersive realistic scenes, and they don't stimulate users to do exercises and keeping them encouraged to play more. We propose in this paper an aerobic video game that displays real scenes of aerobic coaches and keeps the user notified about doing exercises. It is a kind of serious games that allows users to learn aerobic movements and practice with aerobic coaches. It contains several exercises in which each can be played on normal screen or in fully immersive virtual reality (VR). While the user is playing, he/she can see the playing score with the estimated amount of burned calories. It stores the time when the user plays to remind him/her about doing exercises again. The profound user studies demonstrated the usability and effectiveness of the proposed game. 2018 Kassel University Press GmbH.
SponsorThe authors would like to acknowledge that devices and equipment were provided by the Visual Computing Research Center, Department of Computer Science and Engineering, at Qatar University. This publication was supported by Qatar University Collaborative High Impact Grant QUHI-CENG-18/19-1. The content of this article and its quality are solely the responsibility of the authors and do not necessarily represent the official views of Qatar University.
Languageen
PublisherKassel University Press GmbH
SubjectAerobic game
Human- computer interaction
Interactive trainer
Kinect
Metabolic energy
Multimedia systems
Virtual reality
TitleKinFit: A factual aerobic sport game with stimulation support
TypeArticle
Pagination50-66
Issue Number12
Volume Number13


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