Virtual Reality Falconry: Simulation of a Traditional Qatari Sport Methodology and Techniques
Author | Kharbach S. |
Author | Ahmad S.S. |
Author | Haj Ahmed N.M. |
Author | Fetais N. |
Available date | 2020-03-03T06:19:06Z |
Publication Date | 2018 |
Publication Name | 2018 International Conference on Computer and Applications, ICCA 2018 |
Resource | Scopus |
Abstract | This paper talks about the process of developing a game called 'Virtual Reality Falconry'. The game is a simulation of the traditional Qatari hunting sport. Falconry refers to the process of hunting wild preys in their natural environment, by using falcons. It has a great significance among the Qatari society. Thus, the importance of having such games is critical with all the rapid growth of the gaming industry. This paper will discuss the problems faced during development, the proposed solutions, trade-offs and solutions chosen at the end. It will also give ideas about the future work that can be done to expand the game. |
Sponsor | ACKNOWLEDGMENT This work was made possible by QUST-CENG-SPR\2017-7 and QUST-CENG-SPR\2017-8 grants from the Qatar University Fund. The statements made herein are solely the responsibility of the authors. |
Language | en |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Subject | falconry Oculus Rift perception neuron Qatar sport virtual reality |
Type | Conference Paper |
Pagination | 17-Dec |
Files in this item
Files | Size | Format | View |
---|---|---|---|
There are no files associated with this item. |
This item appears in the following Collection(s)
-
Information Intelligence [93 items ]