• The role of EEG and EMG combined virtual reality gaming system in facial palsy rehabilitation - A case report 

      Qidwai U.; Ajimsha M.S.; Shakir M. ( Churchill Livingstone , 2019 , Article)
      Background The recovery rates for facial palsy are usually excellent; however, regularly patients present with problems with their fine facial movements that affect their emotional expressions. Objective To discover the ...
    • Virtual Reality Falconry: Simulation of a Traditional Qatari Sport Methodology and Techniques 

      Kharbach S.; Ahmad S.S.; Haj Ahmed N.M.; Fetais N. ( Institute of Electrical and Electronics Engineers Inc. , 2018 , Conference Paper)
      This paper talks about the process of developing a game called 'Virtual Reality Falconry'. The game is a simulation of the traditional Qatari hunting sport. Falconry refers to the process of hunting wild preys in their ...
    • Virtual Reality Glove for Falconry 

      Al-Hathal T.; Fetais N. ( Institute of Electrical and Electronics Engineers Inc. , 2018 , Conference Paper)
      This project is a virtual reality based game. Basically it's about hunting pray-using different types of falcons. And the main idea behind this project is to give more knowledge to the player about a cultural game in more ...
    • Visualization as a mean of big data management: Using Qatar's electricity consumption data 

      Soliman E.; Fetais N. ( Institute of Electrical and Electronics Engineers Inc. , 2018 , Conference Paper)
      Visualization as a mean of big data management is the new century revolution. Managing data has become a great challenge today, as the amount of raw data size is increasing rapidly. For data like electricity consumption, ...