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AuthorHalabi, O.
AuthorKhattak, G.
Available date2023-09-27T08:17:03Z
Publication Date2021
Publication NameDisplays
ResourceScopus
URIhttp://dx.doi.org/10.1016/j.displa.2021.102048
URIhttp://hdl.handle.net/10576/47997
AbstractTexture enhances haptic interaction by providing unique, distinguishable, and versatile surfaces. In computer haptics, texture can render environments more realistic and provide useful information. In this paper, an algorithm is proposed for virtual texture simulation by using solid noise, where only a few parameters need to be altered to generate a range of realistic and diverse textures by reproducing different frequencies similar to that of real vibrational signals in a virtual environment. The proposed method can capture the textural effect in a haptic simulation while retaining a simple overall geometry and stable update rate. This method also allows the user to change the texture at runtime and can be easily incorporated into any existing code and used in any traditional haptic device without affecting overall haptic-rendering performance. Moreover, the solid noise texture is independent of object geometry and can be applied to any shape without additional computations. We conducted a human-subject study to evaluate the recognition accuracy for each generated haptic texture as well as its realism and correspondence to real texture. The results indicated the high performance of the method and its ability to generate haptic textures with a very high recognition rate that were highly realistic. 2021 The Authors
SponsorThis paper was jointly supported by Qatar University M-QJRC-2020-7. The findings achieved herein are solely the responsibility of the authors. The Open Access funding is provided by the Qatar National Library .
Languageen
PublisherElsevier B.V.
SubjectHaptic texture
Noise-based texture
Solid noise
Texture simulation
TitleGenerating haptic texture using solid noise
TypeArticle
Volume Number69
dc.accessType Open Access


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