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المؤلفBlock, Philippe
تاريخ الإتاحة2021-07-15T12:21:48Z
تاريخ النشر2021
اسم المنشورProceedings of the International Conference on the 4th Game Set and Match (GSM4Q-2019)
الاقتباسBlock P., "Digital Master Builders: Disruptive construction technologies", International Conference on the 4th Game Set and Match (GSM4Q-2019), Doha, Qatar, 6-7 February 2019, https://doi. org/10.29117/gsm4q.2019.0027
معرّف المصادر الموحدhttps://doi.org/10.29117/gsm4q.2019.0027
معرّف المصادر الموحدhttp://hdl.handle.net/10576/21531
الملخصThe United Nations Department of Economic and Social Affairs estimates that by 2050 the world's population will have increased by over 2.1 billion people (UN DESA, 2019). Providing housing and infrastructure for them would essentially require building an amount equivalent to what currently exists. It is simply not possible to build in the future the way we do today. To appropriately confront the urgency of the environmental crisis, the building industry faces three immediate challenges: 1) reducing pollution, particularly embodied carbon emissions; 2) slowing the depletion of natural resources; and 3) minimizing waste production. The first challenge refers foremost to embodied emissions (De Wolf et al., 2013, 2016, 2017). The second challenge asks for a reduction in the demand of material used by the building sector, since currently 40% of global resource consumption results in the disappearance of essential virgin materials (OECD, 2018). The third challenge centers on what is wasted during and after construction. In the European Union, 25-30% of all waste produced by humans comes from construction and demolition (EC, 2018).
اللغةen
الناشرQatar Univesrity Press
الموضوعDigital Master Builder
technologies
العنوانDigital Master Builders: Disruptive construction technologies
النوعConference Paper
الصفحات208-214
dc.accessType Open Access


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