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AuthorAlmuraikhi, N.
AuthorAlmalki, F.
AuthorAldahnim, F.
AuthorHalabi, O.
Available date2023-09-27T08:17:03Z
Publication Date2021
Publication NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ResourceScopus
URIhttp://dx.doi.org/10.1007/978-3-030-77414-1_23
URIhttp://hdl.handle.net/10576/48000
AbstractArchaeological sites represent an important dimension of history and civilization. The aim of this work is to is to document the heritage buildings as part of a preservation process of the heritage environment by creating a threedimensional model of one heritage site in Qatar including all the details of the site using photogrammetry technique. Different techniques for constructing the 3D model of the site has been explored and tested. The model then rendered in a game engine to create interactive virtual reality (VR) experience. Artifacts integrated with the VR environment, moreover, smart avatars that represent people's life and appearance during that period were created in order to bring the place back to life again. Usability, game experience, and simulator sickness evaluation were carried out to test the system. Springer Nature Switzerland AG 2021.
Languageen
PublisherSpringer Science and Business Media Deutschland GmbH
SubjectCulture heritage
Photogrammetry
Serious games
Virtual reality
TitleVirtual reality for rich interaction with cultural heritage sites
TypeConference Paper
Pagination319-328
Volume Number12790 LNCS
dc.accessType Abstract Only


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