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AuthorHamam, Abdelwahab
AuthorSaddik, Abdulmotaleb El
AuthorAlja'am, Jihad
Available date2024-03-20T01:55:07Z
Publication Date2014
Publication NameACM Transactions on Multimedia Computing, Communications and Applications
ResourceScopus
ISSN15516857
URIhttp://dx.doi.org/10.1145/2540991
URIhttp://hdl.handle.net/10576/53255
AbstractHaptic-based Virtual Reality (VR) applications have many merits. What is still obscure, from the designer's perspective of these applications, is the experience the users will undergo when they use the VR system. Quality of Experience (QoE) is an evaluation metric from the user's perspective that unfortunately has received limited attention from the research community. Assessing the QoE of VR applications reflects the amount of overall satisfaction and benefits gained from the application in addition to laying the foundation for ideal user-centric design in the future. In this article, we propose a taxonomy for the evaluation of QoE for multimedia applications and in particular VR applications. We model this taxonomy using a Fuzzy logic Inference System (FIS) to quantitatively measure the QoE of haptic virtual environments. We build and test our FIS by conducting a users'study analysis to evaluate the QoE of a haptic game application. Our results demonstrate that the proposed FIS model reflects the user's estimation of the application's quality significantly with low error and hence is suited for QoE evaluation.
Languageen
PublisherAssociation for Computing Machinery
SubjectFuzzy logic evaluation
Haptic I/O
Haptic multimedia application
QoE
Quality of experience
Virtual reality
TitleA quality of experience model for haptic virtual environments
TypeArticle
Pagination-
Issue Number3
Volume Number10
dc.accessType Abstract Only


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