Quantifying Empathy in Virtual Reality: An Outline
Author | Owais, Waleed Bin |
Author | Yaacoub, Elias |
Available date | 2024-10-23T07:29:53Z |
Publication Date | 2020-02 |
Publication Name | 2020 IEEE International Conference on Informatics, IoT, and Enabling Technologies, ICIoT 2020 |
Identifier | http://dx.doi.org/10.1109/ICIoT48696.2020.9089565 |
Citation | Owais, W. B., & Yaacoub, E. (2020, February). Quantifying empathy in virtual reality: An outline. In 2020 IEEE International Conference on Informatics, IoT, and Enabling Technologies (ICIoT) (pp. 457-462). IEEE. |
ISBN | 978-172814821-2 |
Abstract | The purpose of this paper is to provide an outline of the research undertaken hitherto on quantifying empathy in virtual reality (VR). In this paper we have discussed various methodologies used for testing the impact on empathy vis-à-vis virtual reality, and then classified the end-results of the research in various categories such as the racial discrimination, ethnic and religious prejudice, the poor and the homeless, children who are differently-abled, war victims and disease induced typecasting. We have also proposed three niches which provide a framework to group various categories as aforementioned. The paper discusses how effectively virtual reality has addressed or contributed in alleviating biases or predispositions people have towards various stereotyped classes and how virtual reality has aided to empathize with the people impacted by the numerous difficulties. The paper also recommends how further research and various methods need to be integrated with the existing modus operandi to study the impact on empathy meticulously. |
Language | en |
Publisher | Institute of Electrical and Electronics Engineers Inc. (IEEE) |
Subject | empathy immersion Immersive Virtual Environment (IVE) interactivity point of view (POV) Virtual Reality |
Type | Conference |
Pagination | 457-462 |
Files in this item
This item appears in the following Collection(s)
-
Computer Science & Engineering [2402 items ]