Game-based micro-learning approach for language vocabulary acquisition using LingoSnacks
Author | Erradi, Abdelkarim |
Author | Hind, Almerekhi |
Author | Sajeda, Nahia |
Available date | 2013-05-18T23:58:33Z |
Publication Date | 2013-01-17 |
Publication Name | IEEE 13th International Conference onAdvanced Learning Technologies (ICALT) 2013 |
Citation | Erradi, A.; Almerekhi, H.; Nahia, S., "Game-Based Micro-learning Approach for Language Vocabulary Acquisition Using LingoSnacks," Advanced Learning Technologies (ICALT), 2013 IEEE 13th International Conference on , vol., no., pp.235-237, 15-18 July 2013 |
Abstract | Acquisition of new vocabulary is an important element for language learning but it requires repeated and varied exposure to the new words and their usage. This paper reports the experience of designing and developing a game-based micro-learning platform (named LingoSnacks) for interactive learning of Arabic vocabulary. The LingoSnacks learning platform provides an environment of authoring learning content and delivering it to the learner in game-like interactive learning activities. Usability evaluation was conducted to refine the system and improve its usability. Empirical testing results for students who used LingoSnacks indicate that the participants were able to increase their rate of vocabulary acquisition as the number of new vocabulary that they can recognize, recall and retain was significantly higher that participants who just used conventional lessons in a classroom. |
Language | en |
Publisher | IEEE |
Subject | computer aided instruction computer games natural language processing vocabulary LingoSnacks learning platform |
Type | Conference |
Pagination | 235-237 |
Files in this item
Files | Size | Format | View |
---|---|---|---|
There are no files associated with this item. |
This item appears in the following Collection(s)
-
Computer Science & Engineering [2402 items ]