• English
    • العربية
  • العربية
  • Login
  • QU
  • QU Library
  •  Home
  • Communities & Collections
  • Help
    • Item Submission
    • Publisher policies
    • User guides
    • FAQs
  • About QSpace
    • Vision & Mission
View Item 
  •   Qatar University Digital Hub
  • Qatar University Institutional Repository
  • Academic
  • University Publications
  • QU Conference Proceedings
  • International Conference on Game Set and Match IV Qatar-2019 [GSM4Q]
  • Part 1: Full Papers
  • View Item
  • Qatar University Digital Hub
  • Qatar University Institutional Repository
  • Academic
  • University Publications
  • QU Conference Proceedings
  • International Conference on Game Set and Match IV Qatar-2019 [GSM4Q]
  • Part 1: Full Papers
  • View Item
  •      
  •  
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Non-Cooperative and Repetitive Games for Urban Conflicts in Tirana: A Playful Collaborative System to Lower Social Tension

    Thumbnail
    View/Open
    GSM4Q Non-Cooperative and Repetitive Games for Urban Conflicts in Tirana.pdf (558.6Kb)
    Date
    2021
    Author
    Dhamo, Sotir
    Perna, Valerio
    Bregasi, Ledian
    Metadata
    Show full item record
    Abstract
    Game Theory (GT) offers a critical lens to understand and analyze the capacity of different actors to make rational decisions linked to complex and emergent situations. Even though developed as a theory to tackle economic issues, GT has found a wider range of applications in heterogeneous fields such as architecture, where this new transdisciplinary tool can be used to address topics such as urban planning and public participation. The objectives of these researches aim for avoiding ghettoization, lowering social tension, and conflicts, and for proposing long-term solutions in a reality where the lack of authority has led to the development of closed informal clusters at the outskirts of the city. In this paper, we present the city of Tirana as a case study to develop our speculative research in an operative field that blends GT, computational design, and morphological/behavioral patterns. Non-cooperative and repetitive games are useful tools to identify generative patterns in the Albanian informal settlements, with the certainty that even the most spontaneous ones carry within them positive enzymes that can be taken into account to re-organize the informal settlements either spatially, socially, and economically (Dhamo, 2017, 2021). We propose a set of operative categories, filtered through the lens of GT and playful dynamics and mechanics, to set the debate for a deeper understanding of the reality of informal areas and foster co-design processes, from the perspective that collective interest is a key to let professionals, institutions and citizens work together in a more informed process of city-making.
    DOI/handle
    http://dx.doi.org/10.29117/gsm4q.2019.0039
    http://hdl.handle.net/10576/23190
    Collections
    • Part 1: Full Papers [‎14‎ items ]

    entitlement


    Qatar University Digital Hub is a digital collection operated and maintained by the Qatar University Library and supported by the ITS department

    Contact Us | Send Feedback
    Contact Us | Send Feedback | QU

     

     

    Home

    Submit your QU affiliated work

    Browse

    All of Digital Hub
      Communities & Collections Publication Date Author Title Subject Type Language Publisher
    This Collection
      Publication Date Author Title Subject Type Language Publisher

    My Account

    Login

    Statistics

    View Usage Statistics

    About QSpace

    Vision & Mission

    Help

    Item Submission Publisher policiesUser guides FAQs

    Qatar University Digital Hub is a digital collection operated and maintained by the Qatar University Library and supported by the ITS department

    Contact Us | Send Feedback
    Contact Us | Send Feedback | QU

     

     

    Video