Show simple item record

AuthorSimsek, Tahsin
AuthorSaracoglu, Kemal Tolga
AuthorSezen, Ozlem
AuthorCakmak, Gul
AuthorSaracoglu, Ayten
AuthorShallik, Nabil Adbelhamid
Available date2024-07-22T09:19:59Z
Publication Date2022
Publication NameJournal of Clinical Monitoring and Computing
ResourceScopus
Identifierhttp://dx.doi.org/10.1007/s10877-021-00796-9
ISSN13871307
URIhttp://hdl.handle.net/10576/56915
AbstractIn recent years, several studies have demonstrated that the experience derived from video games improves interventions that require technical skills. Airway management is crucial to anesthesiologists, requiring technical and non-technical skills. We evaluated the benefits of video games for video stylet-guided tracheal intubation, which allows the use of video technology in airway management of residents with anesthesiology training. In the present study, the residents working in the Department of Anesthesiology and Reanimation at the Health Sciences University of Kartal Dr. Lütfi Kırdar City Hospital in Istanbul were assigned to two groups. Active users who played video games on a regular basis formed study group (n = 14), while those who did not have video gaming habits were assigned to the control group (n = 15). Female patients with the American Society of Anesthesiologists (ASA) I and II classification undergoing elective open or laparoscopic gynecological surgery through tracheal intubation under general anesthesia were included in the study. Female patients elective open and laparoscopic gynecological surgery under GA were included in the study. Time to intubate the trachea by using video stylet in (Group 1) was found to be 29 s on average, and it was 59.9 s for Group 2 ( p < 0.01) The average number of tracheal intubation attempts was 1.1 in Group 1, and 1.4 in Group 2 (p = 0.19). Video gaming experience improves the visual attention.Those accustomed to playing with video games, video stylet- guided tracheal intubation, performed intubation in less time.
SponsorThe authors would like to thank Gokay Medical Company for providing the video stylet during the study period.
Languageen
PublisherSpringer Science and Business Media B.V.
SubjectAirway management
Intubation
Video games
Video stylet
TitleThe impact of video games on training: can it change the game of endotracheal intubation?
TypeArticle
Pagination901-906
Issue Number3
Volume Number36


Files in this item

FilesSizeFormatView

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record