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    A cost-effective 3d acquisition and visualization framework for cultural heritage

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    Date
    2021
    Author
    Ahmed, Hosameldin Osman
    Belhi, Abdelhak
    Alfaqheri, Taha
    Bouras, Abdelaziz
    Sadka, Abdul H.
    Foufou, Sebti
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    Abstract
    Museums and cultural institutions, in general, are in a constant challenge of adding more value to their collections. The attractiveness of assets is practically tightly related to their value obeying the offer and demand law. New digital visualization technologies are found to give more excitements, especially to the younger generation as it is proven by multiple studies. Nowadays, museums around the world are currently trying to promote their collections through new multimedia and digital technologies such as 3D modeling, virtual reality (VR), augmented reality (AR), and serious games. However, the difficulty and the resources required to implement such technologies present a real challenge. Through this paper, we propose a 3D acquisition and visualization framework aiming mostly at increasing the value of cultural collections. This framework preserves cost-effectiveness and time constraints while still introducing new ways of visualization and interaction with high-quality 3D models of cultural objects. The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd 2021.
    DOI/handle
    http://dx.doi.org/10.1007/978-981-15-5859-7_49
    http://hdl.handle.net/10576/41710
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    • Computer Science & Engineering [‎2429‎ items ]

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