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    Virtual Reality Glove for Falconry

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    Date
    2018
    Author
    Al-Hathal T.
    Fetais N.
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    Abstract
    This project is a virtual reality based game. Basically it's about hunting pray-using different types of falcons. And the main idea behind this project is to give more knowledge to the player about a cultural game in more fun way, also we want this game to be for all ages above 18 years old less then 18 years old and for girls, and this can be done with collaboration with Qatari Society of Algannas. The game can help those who want to try hunting with falcons and practicing the real professional techniques by using advanced technologies, with the appropriate professional tools used by the falconers. The two main hardware platforms are the glove and feeding bag, where the movement of the glove should be detected virtually. Also the glove should be modified to exert pressure and weight on the player's hand (depending on the falcon's type). The player should illusory feel the real sensation of a falcon standing on his/her hand. And the role of the feeding bag is to cover the falcon's prey to make it think that it ate the whole pray so it can continue hunting. The objective of this project is to make the student familiar with the research culture principles and skills, to investigate the traditional hunting sport, and to keep our heritage using new technology.
    DOI/handle
    http://dx.doi.org/10.1109/COMAPP.2018.8460398
    http://hdl.handle.net/10576/13151
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    • Computer Science & Engineering [‎2429‎ items ]
    • Information Intelligence [‎98‎ items ]

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