Evaluating a Remote Tele-Mentoring Gameplay Setup for Teaching Laparoscopic Suturing Skills
Author | Shabir, Dehlela |
Author | Balakrishnan, Shidin |
Author | Padhan, Jhasketan |
Author | Yaacoub, Elias |
Author | Mohammed, Amr |
Author | Deng, Zhigang |
Author | Al-Ansari, Abdulla |
Author | Tsiamyrtzis, Panagiotis |
Author | Navkar, Nikhil V. |
Available date | 2024-10-08T08:45:43Z |
Publication Date | 2023-08 |
Publication Name | 2023 IEEE 11th International Conference on Serious Games and Applications for Health, SeGAH 2023 |
Identifier | http://dx.doi.org/10.1109/SeGAH57547.2023.10253770 |
Citation | Shabir, D., Balakrishnan, S., Padhan, J., Yaacoub, E., Mohammed, A., Deng, Z., ... & Navkar, N. V. (2023, August). Evaluating a Remote Tele-Mentoring Gameplay Setup for Teaching Laparoscopic Suturing Skills. In 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH) (pp. 1-8). IEEE. |
ISBN | 979-835034607-7 |
Abstract | The work presents an evaluation study to investigate the potency of remote tele-mentoring gameplay for training in minimally invasive surgeries, as compared to training through traditional in-person methods for teaching suturing skills. A remote tele-mentoring prototype is implemented to simulate the gameplay. Augmented surgical instruments (remotely controlled by a mentor) are overlaid onto the surgical video to assist the mentee with visual cues. The study evaluates teaching of the simulated surgical task of laparoscopic intracorporeal suturing among mentor-mentee pairs simulating a multiplayer game. It comprises a teaching stage followed by a testing stage, where error counts and duration during the gameplay are recorded and compared. The teaching stage was conducted in either of two modes, Mode-I (traditional in-person mentoring mode) or Mode-II (remote tele-mentoring gameplay mode). Results show that Mode-II took a higher duration in the teaching stage, but both modes performed equivalently in the testing stage. Thus, the efficacy of training through remote tele-mentoring in a gameplay mode is comparable to that of traditional in-person mentoring. |
Sponsor | This work was supported by National Priority Research Program (NPRP) award (NPRP12S-0119-190006) from the Qatar National Research Fund (a member of The Qatar Foundation). |
Language | en |
Publisher | Institute of Electrical and Electronics Engineers Inc. (IEEE) |
Subject | Gameplay Laparoscopy Surgical skills Surgical training Tele-mentoring |
Type | Conference Paper |
Pagination | 1-8 |
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